Ruby
Ruby
Prevent JavaScript Infinite Loops
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Demonstrates how prevent infinite loops or prevent the JavaScript from running for a longer amount of time than allowed.Chilkat Ruby Downloads
require 'chilkat'
success = false
# This is the JavaScript we'll run:
# console.log('Starting infinite loop...'); while(true) {};
sbScript = Chilkat::CkStringBuilder.new()
sbScript.Append("console.log('Starting infinite loop...'); while(true) {};")
js = Chilkat::CkJs.new()
# Set a limit on the amount of time (in seconds) the script is allowed to run.
# If the JavaScript takes longer than this amount of time, then Chilkat kills the script without crashing the host program.
# The default value of TimeoutSeconds is 0, which indicates no limit.
# For this example, set a limit of 2 seconds.
js.put_TimeoutSeconds(2)
result = Chilkat::CkJsonObject.new()
result.put_EmitCompact(false)
# Run the script..
success = js.Eval(sbScript,result)
if (success == false)
# Examine the result for an exception.
print result.emit() + "\n";
# The result contains this:
# {
# "exception": {
# "message": "interrupted - JavaScript exceeded the Chilkat.Js.TimeoutSeconds",
# "stack": [
# {
# "func": "<eval>",
# "file": "<input>",
# "line": 1,
# "col": 8
# }
# ]
# }
# }
# Also examine the LastErrorText.
print js.lastErrorText() + "\n";
exit
end
# We should never get here..
print "Succeeded." + "\n";
print result.emit() + "\n";