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(MFC) Another Path-in-Zip ExampleAnother example about getting the correct paths within a .zip.
#include <CkZip.h> void ChilkatSample(void) { CkString strOut; // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkZip zip; // Intialize the zip object by calling NewZip. bool success = zip.NewZip("myZip.zip"); // Add references to files: bool recurse = true; success = zip.AppendFiles("c:\\temp\\a\\subdir1\\*",recurse); // Assuming that the file c:\temp\a\subdir1\dude.gif exists, // the .zip will contain "dude.gif" without any path information. // The component has no // choice but to use "c:\\temp\\a\\subdir1" as the root. // It's not possible for the component to know if you // wanted subdir1\ or a\subdir1\ or temp\a\subdir1 // paths prefixed for each file added. // To control the path within the zip, set the AppendFromDir // directory and then use a relative path in AppendFiles. // For example: zip.put_AppendFromDir("c:\\temp\\a"); success = zip.AppendFiles("subdir1\\*",recurse); // This causes c:\temp\a\subdir1\dude.gif to be added as // "subdir1\dude.gif" within the .zip. // If you need the path within the .zip to be "a\subdir", then // do this: zip.put_AppendFromDir("c:\\temp"); success = zip.AppendFiles("a\\subdir1\\*",recurse); success = zip.WriteZipAndClose(); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); } |
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