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(MFC) WebSocket over TLSEstablishing a WebSocket connection over TLS is exactly the same as for TCP, except for a few arguments passed to the Connect method.
#include <CkRest.h> #include <CkWebSocket.h> void ChilkatSample(void) { CkString strOut; // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. // -------------------------------------------------- // A WebSocket connection begins life as an HTTP GET request containing a few special header fields, // such as "Upgrade: websocket". // Your application will use the Chilkat Rest class to send the initial HTTP GET. This allows you // to use the full capability of the Chilkat Rest class to customize the GET for any particular situation. // For example: // // - If custom HTTP request header fields must be added. // - If authentication is required, such as OAuth2, OAuth1, Basic HTTP Auth, etc. // - If HTTPS, SSH Tunneling, Proxies (HTTP or SOCKS), or other advanced connection or TLS features are required. // CkRest rest; // ------------------------------------------------------------------ // To use TLS, connect to the TLS port (typically 443) and tell the rest.Connect method // that it's a TLS connection. // ------------------------------------------------------------------ bool bUseTls = true; bool success = rest.Connect("someserver.com",443,bUseTls,false); if (success != true) { strOut.append(rest.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } CkWebSocket ws; // Tell the WebSocket to use this connection. success = ws.UseConnection(rest); if (success != true) { strOut.append(ws.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // Add the standard WebSocket open handshake headers that will be needed. // (This adds the required HTTP request headers to the rest object.) ws.AddClientHeaders(); // Add any additional headers that might be desired. // Two common WebSocketSpecific headers are "Sec-WebSocket-Protocol" and "Origin". rest.AddHeader("Sec-WebSocket-Protocol","x-something"); rest.AddHeader("Origin","http://someserver.com"); // Do the open handshake. const char *responseBody = rest.fullRequestNoBody("GET","/something"); if (rest.get_LastMethodSuccess() != true) { strOut.append(rest.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // If successful, the HTTP response status code should be 101, // and the response body will be empty. (If it failed, we'll have a look // at the response body..) int statusCode = rest.get_ResponseStatusCode(); strOut.append("Response status code: "); strOut.appendInt(statusCode); strOut.append("\r\n"); if (statusCode != 101) { strOut.append(responseBody); strOut.append("\r\n"); strOut.append("-- Failed because of unexpected response status code."); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // We have the expected 101 response, so let's now validate the // contents of the response, such as the value sent by the server in the // Sec-WebSocket-Accept header. success = ws.ValidateServerHandshake(); if (success != true) { strOut.append(ws.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } strOut.append("WebSocket connection successful."); strOut.append("\r\n"); // The application may now begin sending and receiving frames on the WebSocket connection. // (At this point, we're done with the rest object...) SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); } |
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