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(MFC) WebSocket through SSH TunnelThis example shows how to establish a WebSocket connection through an SSH tunnel. The WebSocket protocol communications will be encapsulated within an SSH tunnel.
#include <CkSocket.h> #include <CkRest.h> #include <CkWebSocket.h> void ChilkatSample(void) { CkString strOut; // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. // -------------------------------------------------- // This example borrows the code from the REST through SSH Tunnel example. // We first use the Chilkat Socket object to establish a connection to the WebSocket server through an SSH Tunnel. // Next, the Rest object uses the Socket object for its connection. // Finally, the WebSocket object uses the Rest object for its connection. // // Hopefully the flexibility of this architecture is easy to see. All of the HTTP functionality of the Rest object, // such as HTTP authentication, custom headers, etc. is available to the WebSocket. Likewise, all of the advanced functionality // of the Socket object is in turn available to the Rest object. // The high-level steps for accomplishing the task of running the WebSocket protocol through an SSH accomplished as follows: // 1) Create the SSH tunnel using Chilkat Socket. // 2) Open a port-forwarding channel (to the WebSocket server) within the tunnel. // 2) Tell Rest to use the Socket object. // 3) Tell WebSocket to use the Rest object. CkSocket tunnel; const char *sshHostname = "www.my-ssh-server.com"; int sshPort = 22; // Connect to an SSH server and establish the SSH tunnel: bool success = tunnel.SshOpenTunnel(sshHostname,sshPort); if (success != true) { strOut.append(tunnel.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // Authenticate with the SSH server via a login/password // or with a public key. // This example demonstrates SSH password authentication. success = tunnel.SshAuthenticatePw("mySshLogin","mySshPassword"); if (success != true) { strOut.append(tunnel.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // OK, the SSH tunnel is setup. Now open a channel within the tunnel. CkSocket *channel = 0; bool bTls = true; int port = 443; int maxWaitMs = 5000; // This returns a socket object that is a single channel within the SSH tunnel. // The SSH channel is our logical port-forwarded connection through the SSH tunnel. // Note: This example establishes a TLS connection to the target WebSocket server. // (The TLS protocol will run on the logical channel within the SSH tunnel.) // Your application can just as easily make a non-TLS connection by changing the arguments // passed to SshOpenChannel. channel = tunnel.SshOpenChannel("some-websocket-server.com",port,bTls,maxWaitMs); if (tunnel.get_LastMethodSuccess() != true) { strOut.append(tunnel.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // Create a REST object and tell it to use the SSH channel. // This connection is a TLS running on an SSH channel through an SSH tunnel. // In other words, TLS is wrapped within the SSH tunnel. CkRest rest; success = rest.UseConnection(*channel,false); if (success != true) { strOut.append(rest.lastErrorText()); strOut.append("\r\n"); delete channel; SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // Finally, tell our WebSocket object to use the Rest object.. CkWebSocket ws; // Tell the WebSocket to use this connection. success = ws.UseConnection(rest); if (success != true) { strOut.append(ws.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // Add the standard WebSocket open handshake headers that will be needed. // (This adds the required HTTP request headers to the rest object.) ws.AddClientHeaders(); // Add any additional headers that might be desired. // Two common WebSocketSpecific headers are "Sec-WebSocket-Protocol" and "Origin". rest.AddHeader("Sec-WebSocket-Protocol","x-some-websocket-subprotocol"); rest.AddHeader("Origin","http://some-websocket-server.com"); // Do the open handshake. const char *responseBody = rest.fullRequestNoBody("GET","/something"); if (rest.get_LastMethodSuccess() != true) { strOut.append(rest.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // If successful, the HTTP response status code should be 101, // and the response body will be empty. (If it failed, we'll have a look // at the response body..) int statusCode = rest.get_ResponseStatusCode(); strOut.append("Response status code: "); strOut.appendInt(statusCode); strOut.append("\r\n"); if (statusCode != 101) { strOut.append(responseBody); strOut.append("\r\n"); strOut.append("-- Failed because of unexpected response status code."); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // We have the expected 101 response, so let's now validate the // contents of the response, such as the value sent by the server in the // Sec-WebSocket-Accept header. success = ws.ValidateServerHandshake(); if (success != true) { strOut.append(ws.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } strOut.append("WebSocket connection successful."); strOut.append("\r\n"); // The application may now begin sending and receiving frames on the WebSocket connection. // (At this point, we're done with the rest object...) SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); } |
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