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(MFC) WebSocket Connect through SOCKS ProxyThis example shows how to establish a WebSocket connection through a SOCKS proxy.
#include <CkRest.h> #include <CkSocket.h> #include <CkWebSocket.h> void ChilkatSample(void) { CkString strOut; // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. // -------------------------------------------------- // This example borrows the code from the REST using SOCKS Proxy example. // We first use the Chilkat Socket object to establish a connection to the WebSocket server through a SOCKS proxy. // Next, the Rest object uses the Socket object for its connection. // Finally, the WebSocket object uses the Rest object for its connection. // CkRest rest; CkSocket socket; // Set the SOCKS proxy domain or IP address, port, and SOCKS version number (4 or 5) socket.put_SocksHostname("192.168.1.79"); socket.put_HttpProxyPort(1080); socket.put_SocksVersion(5); // Provide authentication to the SOCKS proxy, if needed. socket.put_SocksUsername("SOCKS_PROXY_LOGIN"); socket.put_SocksPassword("SOCKS_PROXY_PASSWORD"); // Connect to the websocket server through the HTTP proxy. bool bTls = false; int port = 80; int maxWaitMs = 5000; bool success = socket.Connect("some-websocket-server.com",port,bTls,maxWaitMs); if (success != true) { strOut.append("Connect Failure Error Code: "); strOut.appendInt(socket.get_ConnectFailReason()); strOut.append("\r\n"); strOut.append(socket.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // Tell the Rest object to use the connected socket. success = rest.UseConnection(socket,true); if (success != true) { strOut.append(rest.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } CkWebSocket ws; // Tell the WebSocket to use this connection. success = ws.UseConnection(rest); if (success != true) { strOut.append(ws.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // Add the standard WebSocket open handshake headers that will be needed. // (This adds the required HTTP request headers to the rest object.) ws.AddClientHeaders(); // Add any additional headers that might be desired. // Two common WebSocketSpecific headers are "Sec-WebSocket-Protocol" and "Origin". rest.AddHeader("Sec-WebSocket-Protocol","x-some-websocket-subprotocol"); rest.AddHeader("Origin","http://some-websocket-server.com"); // Do the open handshake. const char *responseBody = rest.fullRequestNoBody("GET","/something"); if (rest.get_LastMethodSuccess() != true) { strOut.append(rest.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // If successful, the HTTP response status code should be 101, // and the response body will be empty. (If it failed, we'll have a look // at the response body..) int statusCode = rest.get_ResponseStatusCode(); strOut.append("Response status code: "); strOut.appendInt(statusCode); strOut.append("\r\n"); if (statusCode != 101) { strOut.append(responseBody); strOut.append("\r\n"); strOut.append("-- Failed because of unexpected response status code."); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // We have the expected 101 response, so let's now validate the // contents of the response, such as the value sent by the server in the // Sec-WebSocket-Accept header. success = ws.ValidateServerHandshake(); if (success != true) { strOut.append(ws.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } strOut.append("WebSocket connection successful."); strOut.append("\r\n"); // The application may now begin sending and receiving frames on the WebSocket connection. // (At this point, we're done with the rest and socket objects...) strOut.append("Success."); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); } |
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