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(MFC) SSH using SOCKS ProxyDemonstrates how to connect to an SSH server through a SOCKS4 or SOCKS5 proxy.
#include <CkSsh.h> void ChilkatSample(void) { CkString strOut; // This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkSsh ssh; // To use a SOCKS4 or SOCKS5 proxy, simply set the following // properties prior to connecting: // The SOCKS hostname may be a domain name or // IP address: ssh.put_SocksHostname("www.mysocksproxyserver.com"); ssh.put_SocksPort(1080); ssh.put_SocksUsername("myProxyLogin"); ssh.put_SocksPassword("myProxyPassword"); // Set the SOCKS version to 4 or 5 based on the version // of the SOCKS proxy server: ssh.put_SocksVersion(5); // Note: SOCKS4 servers only support usernames without passwords. // SOCKS5 servers support full login/password authentication. // Connect to an SSH server via a SOCKS proxy: const char *hostname = 0; int port; // Hostname may be an IP address or hostname: hostname = "192.168.1.108"; port = 22; bool success = ssh.Connect(hostname,port); if (success != true) { strOut.append(ssh.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // Your application is now connected to an SSH server // through a SOCKS4 or SOCKS5 proxy. // .. SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); } |
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