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(MFC) SFTP Simplified UploadDemonstrates how to upload a file to an SSH server in the simplest way -- by calling UploadFileByName and passing remote and local filepaths.
#include <CkSFtp.h> void ChilkatSample(void) { CkString strOut; // This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkSFtp sftp; // Set some timeouts, in milliseconds: sftp.put_ConnectTimeoutMs(15000); sftp.put_IdleTimeoutMs(15000); // Connect to the SSH server. // The standard SSH port = 22 // The hostname may be a hostname or IP address. const char *hostname = "sftp.example.com"; int port = 22; bool success = sftp.Connect(hostname,port); if (success != true) { strOut.append(sftp.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // Authenticate with the SSH server. Chilkat SFTP supports // both password-based authenication as well as public-key // authentication. This example uses password authenication. success = sftp.AuthenticatePw("myLogin","myPassword"); if (success != true) { strOut.append(sftp.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // After authenticating, the SFTP subsystem must be initialized: success = sftp.InitializeSftp(); if (success != true) { strOut.append(sftp.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // Upload from the local file to the SSH server. // Important -- the remote filepath is the 1st argument, // the local filepath is the 2nd argument; const char *remoteFilePath = "hamlet.xml"; const char *localFilePath = "c:/temp/hamlet.xml"; success = sftp.UploadFileByName(remoteFilePath,localFilePath); if (success != true) { strOut.append(sftp.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } strOut.append("Success."); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); } |
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