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(MFC) Generating Repeatable Random Data for Testing/DebuggingDemonstrates how to use the Fortuna PRNG to generate random-looking but repeatable non-random data for the purpose of testing and debugging.
#include <CkGlobal.h> #include <CkPrng.h> void ChilkatSample(void) { CkString strOut; // All Chilkat classes can be unlocked at once at the beginning of a program // by calling UnlockBundle. It requires a Bundle unlock code. CkGlobal chilkatGlob; bool success = chilkatGlob.UnlockBundle("Anything for 30-day trial."); if (success != true) { strOut.append(chilkatGlob.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } CkPrng fortuna; // Normally an application would seed the PRNG with entropy from // some real random source. However, sometimes we want the same // random sequence of bytes for testing and debugging purposes. // This a reason why GetEntropy and AddEntropy are two different methods. // An application could omit the call to GetEntropy, and instead pass // non-random data to AddEntropy. For example: // Seed the PRNG with non-entropy, so we get a repeatable sequence. // Note: AddEntropy can be called any number of times. success = fortuna.AddEntropy("01020304","hex"); success = fortuna.AddEntropy("hello world","ascii"); // Generate some random data: const char *strRandHex = fortuna.genRandom(16,"hex"); const char *strRandBase64 = fortuna.genRandom(22,"base64"); const char *strRandBase58 = fortuna.genRandom(32,"base58"); strOut.append("hex random bytes: "); strOut.append(strRandHex); strOut.append("\r\n"); strOut.append("base64 random bytes: "); strOut.append(strRandBase64); strOut.append("\r\n"); strOut.append("base58 random bytes: "); strOut.append(strRandBase58); strOut.append("\r\n"); // Try it again with a different object to verify that the same results are obtained: CkPrng fortuna2; success = fortuna2.AddEntropy("01020304","hex"); success = fortuna2.AddEntropy("hello world","ascii"); strRandHex = fortuna2.genRandom(16,"hex"); strRandBase64 = fortuna2.genRandom(22,"base64"); strRandBase58 = fortuna2.genRandom(32,"base58"); strOut.append("hex random bytes: "); strOut.append(strRandHex); strOut.append("\r\n"); strOut.append("base64 random bytes: "); strOut.append(strRandBase64); strOut.append("\r\n"); strOut.append("base58 random bytes: "); strOut.append(strRandBase58); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); } |
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