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(MFC) Create MIME Containing HTMLCalls SetBodyFromHtml to load HTML into the MIME body. Also sets the Content-Type header to "text/html", and the Content-Transfer-Encoding to an appropriate transfer encoding based on the characters found in the HTML.
#include <CkMime.h> void ChilkatSample(void) { CkString strOut; // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkMime mime; // Add a few header fields: bool success = mime.AddHeaderField("Description","this is a test"); success = mime.AddHeaderField("MyId","123"); const char *htmlDoc = "<html><body>Test</body></html>"; // Set the MIME body via SetBodyFromHtml. This also // has the intended side-effect of adding the Content-Type // and Content-Transfer-Encoding headers. success = mime.SetBodyFromHtml(htmlDoc); strOut.append(mime.getMime()); strOut.append("\r\n"); // The MIME should look like this: // Description: this is a test // MyId: 123 // Content-Type: text/html; // Content-Transfer-Encoding: 7bit // // <html><body>Test</body></html> // Note: The Content-Transfer-Encoding may be changed. // For example, to use "base64", do this: mime.put_Encoding("base64"); // Show the MIME again, this time using the base64 // transfer encoding: strOut.append(mime.getMime()); strOut.append("\r\n"); // It should look like this: // Description: this is a test // MyId: 123 // Content-Type: text/html; // Content-Transfer-Encoding: base64 // // PGh0bWw+PGJvZHk+VGVzdDwvYm9keT48L2h0bWw+ SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); } |
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