Lua
Lua
UniPin Game List
See more UniPin Examples
Demonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication.Chilkat Lua Downloads
local chilkat = require("chilkat")
-- This example assumes the Chilkat API to have been previously unlocked.
-- See Global Unlock Sample for sample code.
local http = chilkat.Http.new()
-- Implements the following CURL command:
-- curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \
-- --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \
-- --header 'timestamp: 1566552295' \
-- --header 'path: in-game-topup/list' \
-- --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \
-- --header 'Content-Type: application/json'
-- Use the following online tool to generate HTTP code from a CURL command
-- Convert a cURL Command to HTTP Source Code
local dt = chilkat.DateTime.new()
dt:set_from_current_system_time()
local timestamp = dt:get_as_unix_time_str(false)
-- Change this to your actual partner ID.
local partnerId = "587e3675-e0ed-4e9e-9b39-099b11498fdc"
http:set_request_header("path", "in-game-topup/list")
http:set_request_header("timestamp", timestamp)
http:set_request_header("partnerid", partnerId)
http:set_request_header("Content-Type", "application/json")
-- Calculate the auth header using hash_hmac(sha256,partnerid+timestamp+path,secretkey)
local crypt = chilkat.Crypt2.new()
crypt.mac_algorithm = "hmac"
crypt.hash_algorithm = "sha256"
crypt.encoding_mode = "hexlower"
-- Change this to your actual secret key..
crypt:set_mac_key_encoded("wabc123asljdgadlgd3", "us-ascii")
local sbMacData = chilkat.StringBuilder.new()
sbMacData:append(partnerId)
sbMacData:append(timestamp)
sbMacData:append("in-game-topup/list")
local auth = crypt:mac_string_enc(sbMacData:get_as_string())
http:set_request_header("auth", auth)
local resp = chilkat.HttpResponse.new()
local success = http:http_no_body("POST", "https://dev-api.unipin.com/in-game-topup/list", resp)
if not success then
print(http.last_error_text)
return
end
local sbResponseBody = chilkat.StringBuilder.new()
resp:get_body_sb(sbResponseBody)
local jResp = chilkat.JsonObject.new()
jResp:load_sb(sbResponseBody)
jResp.emit_compact = false
print("Response Body:")
print(jResp:emit())
local respStatusCode = resp.status_code
print("Response Status Code = " .. respStatusCode)
if respStatusCode >= 400 then
print("Response Header:")
print(resp.header)
print("Failed.")
return
end
-- Sample JSON response:
-- (Sample code for parsing the JSON response is shown below)
-- {
-- "game_list": [
-- {
-- "game_category": "MLBB_ID",
-- "game_code": "MLBBD_ID",
-- "game_name": "Mobile Legends Diamonds",
-- "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png",
-- "game_status": "active",
-- "updated_at": "2019-08-09 16:35:43"
-- },
-- {
-- "game_category": "MLBB_ID",
-- "game_code": "MLBBS_ID",
-- "game_name": "Mobile Legends Starlight Member",
-- "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png",
-- "game_status": "active",
-- "updated_at": "2019-08-09 16:34:18"
-- },
-- ...
-- ...
-- ],
-- "status": 1,
-- "reason": "Successful"
-- }
-- Sample code for parsing the JSON response...
-- Use the following online tool to generate parsing code from sample JSON:
-- Generate Parsing Code from JSON
local game_category = ""
local game_code = ""
local game_name = ""
local icon_url = ""
local game_status = ""
local updated_at = ""
local status = jResp:int_of("status")
local reason = jResp:string_of("reason")
local i = 0
local count_i = jResp:size_of_array("game_list")
while i < count_i do
jResp.i = i
game_category = jResp:string_of("game_list[i].game_category")
game_code = jResp:string_of("game_list[i].game_code")
game_name = jResp:string_of("game_list[i].game_name")
icon_url = jResp:string_of("game_list[i].icon_url")
game_status = jResp:string_of("game_list[i].game_status")
updated_at = jResp:string_of("game_list[i].updated_at")
i = i + 1
end