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Java

NTLM Client and Server Code

See more NTLM Examples

Demonstrates the NTLM authentication algorithm for both client and server.

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Chilkat2 Java
import com.chilkatsoft.chilkat2.ChilkatException;
import com.chilkatsoft.chilkat2.Ntlm;

public class ChilkatExample {

    public static void main(String[] args) {
        // This example assumes the Chilkat API to have been previously unlocked.
        // See Global Unlock Sample for sample code.

        Ntlm ntlmClient = new Ntlm();
        Ntlm ntlmServer = new Ntlm();

        // The NTLM protocol begins by the client sending the server
        // a Type1 message.
        ntlmClient.setWorkstation("MyWorkstation");
        String type1Msg = ntlmClient.genType1();

        System.out.println("Type1 message from client to server:");
        System.out.println(type1Msg);

        // If the server wishes to examine the information embedded within the
        // Type1 message, it may call ParseType1.
        // This step is not necessary, it is only for informational purposes..
        String type1Info = ntlmServer.parseType1(type1Msg);

        System.out.println("---");
        System.out.println(type1Info);

        // The server now generates a Type2 message to be sent to the client.
        // The Type2 message requires a TargetName.  A TargetName is
        // the authentication realm in which the authenticating account
        // has membership (a domain name for domain accounts, or server name
        // for local machine accounts).
        ntlmServer.setTargetName("myAuthRealm");

        String type2Msg;
        try {
            type2Msg = ntlmServer.genType2(type1Msg);
        } catch (ChilkatException e) {
            System.out.println(e.getLastErrorText());
            return;
        }

        System.out.println("Type2 message from server to client:");
        System.out.println(type2Msg);

        // The client may examine the information embedded in the Type2 message
        // by calling ParseType2, which returns XML.  This is only for informational purposes
        // and is not required.
        String type2Info = ntlmClient.parseType2(type2Msg);

        System.out.println("---");
        System.out.println(type2Info);

        // The client will now generate the final Type3 message to be sent to the server.
        // This requires the Username and Password:
        ntlmClient.setUserName("test123");
        ntlmClient.setPassword("myPassword");

        String type3Msg = "";
        try {
            type3Msg = ntlmClient.genType3(type2Msg);
        } catch (ChilkatException e) {
            System.out.println(e.getLastErrorText());
            return;
        }

        System.out.println("Type3 message from client to server:");
        System.out.println(type3Msg);

        // The server may verify the response by first "loading" the Type3 message.
        // This sets the various properties such as Username, Domain, Workstation,
        // and ClientChallenge to the values embedded within theType3 message.
        // The server may then use the Username to lookup the password.
        // Looking up the password is dependent on your infrastructure.  Perhaps your
        // usernames/passwords are stored in a secure database.  If that's the case, you would
        // write code to issue a query to get the password string for the given username.
        // Once the password is obtained, set the Password property and then
        // generate the Type3 response again.  If the server's Type3 response matches
        // the client's Type3 response, then the client's password is correct.

        try {
            ntlmServer.loadType3(type3Msg);
        } catch (ChilkatException e) {
            System.out.println(e.getLastErrorText());
            return;
        }

        // The Username property now contains the username that was embedded within
        // the Type3 message.  It can be used to lookup the password.
        String clientUsername = ntlmServer.getUserName();

        // For this example, we'll simply set the password to a literal string:
        ntlmServer.setPassword("myPassword");

        // The server may generate the Type3 message again, using the client's correct
        // password:
        String expectedType3Msg = ntlmServer.genType3(type2Msg);

        System.out.println("Expected Type3 Message:");
        System.out.println(expectedType3Msg);

        // If the Type3 message received from the client is exactly the same as the
        // expected Type3 message, then the client must've used the same password,
        // and authentication is successful.
    }
}