Sample code for 30+ languages & platforms
Go

NTLM Client and Server Code

See more NTLM Examples

Demonstrates the NTLM authentication algorithm for both client and server.

Chilkat Go Downloads

Go
    success := false

    // This example assumes the Chilkat API to have been previously unlocked.
    // See Global Unlock Sample for sample code.

    ntlmClient := chilkat.NewNtlm()
    ntlmServer := chilkat.NewNtlm()

    // The NTLM protocol begins by the client sending the server
    // a Type1 message. 
    var type1Msg *string = new(string)
    ntlmClient.SetWorkstation("MyWorkstation")
    type1Msg = ntlmClient.GenType1()

    fmt.Println("Type1 message from client to server:")
    fmt.Println(*type1Msg)

    // If the server wishes to examine the information embedded within the
    // Type1 message, it may call ParseType1. 
    // This step is not necessary, it is only for informational purposes..
    type1Info := ntlmServer.ParseType1(*type1Msg)

    fmt.Println("---")
    fmt.Println(*type1Info)

    // The server now generates a Type2 message to be sent to the client.
    // The Type2 message requires a TargetName.  A TargetName is
    // the authentication realm in which the authenticating account
    // has membership (a domain name for domain accounts, or server name
    // for local machine accounts).
    ntlmServer.SetTargetName("myAuthRealm")

    type2Msg := ntlmServer.GenType2(*type1Msg)
    if ntlmServer.LastMethodSuccess() != true {
        fmt.Println(ntlmServer.LastErrorText())
        ntlmClient.DisposeNtlm()
        ntlmServer.DisposeNtlm()
        return
    }

    fmt.Println("Type2 message from server to client:")
    fmt.Println(*type2Msg)

    // The client may examine the information embedded in the Type2 message 
    // by calling ParseType2, which returns XML.  This is only for informational purposes
    // and is not required.
    type2Info := ntlmClient.ParseType2(*type2Msg)

    fmt.Println("---")
    fmt.Println(*type2Info)

    // The client will now generate the final Type3 message to be sent to the server.
    // This requires the Username and Password:
    ntlmClient.SetUserName("test123")
    ntlmClient.SetPassword("myPassword")

    var type3Msg *string = new(string)
    type3Msg = ntlmClient.GenType3(*type2Msg)
    if ntlmClient.LastMethodSuccess() != true {
        fmt.Println(ntlmClient.LastErrorText())
        ntlmClient.DisposeNtlm()
        ntlmServer.DisposeNtlm()
        return
    }

    fmt.Println("Type3 message from client to server:")
    fmt.Println(*type3Msg)

    // The server may verify the response by first "loading" the Type3 message.
    // This sets the various properties such as Username, Domain, Workstation,
    // and ClientChallenge to the values embedded within theType3 message.
    // The server may then use the Username to lookup the password.  
    // Looking up the password is dependent on your infrastructure.  Perhaps your
    // usernames/passwords are stored in a secure database.  If that's the case, you would
    // write code to issue a query to get the password string for the given username.
    // Once the password is obtained, set the Password property and then 
    // generate the Type3 response again.  If the server's Type3 response matches
    // the client's Type3 response, then the client's password is correct.

    success = ntlmServer.LoadType3(*type3Msg)
    if success != true {
        fmt.Println(ntlmServer.LastErrorText())
        ntlmClient.DisposeNtlm()
        ntlmServer.DisposeNtlm()
        return
    }

    // The Username property now contains the username that was embedded within
    // the Type3 message.  It can be used to lookup the password.
    clientUsername := ntlmServer.UserName()

    // For this example, we'll simply set the password to a literal string:
    ntlmServer.SetPassword("myPassword")

    // The server may generate the Type3 message again, using the client's correct
    // password:
    expectedType3Msg := ntlmServer.GenType3(*type2Msg)

    fmt.Println("Expected Type3 Message:")
    fmt.Println(*expectedType3Msg)

    // If the Type3 message received from the client is exactly the same as the
    // expected Type3 message, then the client must've used the same password,
    // and authentication is successful

    ntlmClient.DisposeNtlm()
    ntlmServer.DisposeNtlm()