Go
Go
NTLM Client and Server Code
See more NTLM Examples
Demonstrates the NTLM authentication algorithm for both client and server.Chilkat Go Downloads
success := false
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
ntlmClient := chilkat.NewNtlm()
ntlmServer := chilkat.NewNtlm()
// The NTLM protocol begins by the client sending the server
// a Type1 message.
var type1Msg *string = new(string)
ntlmClient.SetWorkstation("MyWorkstation")
type1Msg = ntlmClient.GenType1()
fmt.Println("Type1 message from client to server:")
fmt.Println(*type1Msg)
// If the server wishes to examine the information embedded within the
// Type1 message, it may call ParseType1.
// This step is not necessary, it is only for informational purposes..
type1Info := ntlmServer.ParseType1(*type1Msg)
fmt.Println("---")
fmt.Println(*type1Info)
// The server now generates a Type2 message to be sent to the client.
// The Type2 message requires a TargetName. A TargetName is
// the authentication realm in which the authenticating account
// has membership (a domain name for domain accounts, or server name
// for local machine accounts).
ntlmServer.SetTargetName("myAuthRealm")
type2Msg := ntlmServer.GenType2(*type1Msg)
if ntlmServer.LastMethodSuccess() != true {
fmt.Println(ntlmServer.LastErrorText())
ntlmClient.DisposeNtlm()
ntlmServer.DisposeNtlm()
return
}
fmt.Println("Type2 message from server to client:")
fmt.Println(*type2Msg)
// The client may examine the information embedded in the Type2 message
// by calling ParseType2, which returns XML. This is only for informational purposes
// and is not required.
type2Info := ntlmClient.ParseType2(*type2Msg)
fmt.Println("---")
fmt.Println(*type2Info)
// The client will now generate the final Type3 message to be sent to the server.
// This requires the Username and Password:
ntlmClient.SetUserName("test123")
ntlmClient.SetPassword("myPassword")
var type3Msg *string = new(string)
type3Msg = ntlmClient.GenType3(*type2Msg)
if ntlmClient.LastMethodSuccess() != true {
fmt.Println(ntlmClient.LastErrorText())
ntlmClient.DisposeNtlm()
ntlmServer.DisposeNtlm()
return
}
fmt.Println("Type3 message from client to server:")
fmt.Println(*type3Msg)
// The server may verify the response by first "loading" the Type3 message.
// This sets the various properties such as Username, Domain, Workstation,
// and ClientChallenge to the values embedded within theType3 message.
// The server may then use the Username to lookup the password.
// Looking up the password is dependent on your infrastructure. Perhaps your
// usernames/passwords are stored in a secure database. If that's the case, you would
// write code to issue a query to get the password string for the given username.
// Once the password is obtained, set the Password property and then
// generate the Type3 response again. If the server's Type3 response matches
// the client's Type3 response, then the client's password is correct.
success = ntlmServer.LoadType3(*type3Msg)
if success != true {
fmt.Println(ntlmServer.LastErrorText())
ntlmClient.DisposeNtlm()
ntlmServer.DisposeNtlm()
return
}
// The Username property now contains the username that was embedded within
// the Type3 message. It can be used to lookup the password.
clientUsername := ntlmServer.UserName()
// For this example, we'll simply set the password to a literal string:
ntlmServer.SetPassword("myPassword")
// The server may generate the Type3 message again, using the client's correct
// password:
expectedType3Msg := ntlmServer.GenType3(*type2Msg)
fmt.Println("Expected Type3 Message:")
fmt.Println(*expectedType3Msg)
// If the Type3 message received from the client is exactly the same as the
// expected Type3 message, then the client must've used the same password,
// and authentication is successful
ntlmClient.DisposeNtlm()
ntlmServer.DisposeNtlm()