.NET Core C#
.NET Core C#
JavaScript console using Callbacks
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Demonstrates console output using Chilkat JavaScript with callbacks.Chilkat .NET Core C# Downloads
// ProgressInfo callback method.
public void handleProgressInfo(string name, string value)
{
// Application code goes here.
}
private void ChilkatExample()
{
bool success = false;
// This example demonstrates using the built-in console object.
// The Javascript run in this example is shown below.
// Load the JavaScript from a file.
Chilkat.StringBuilder sbScript = new Chilkat.StringBuilder();
success = sbScript.LoadFile("qa_data/js_tests/test_console.js","utf-8");
if (success == false) {
Debug.WriteLine(sbScript.LastErrorText);
return;
}
Chilkat.Js js = new Chilkat.Js();
Chilkat.Js.ProgressInfo progressInfo = new Chilkat.Js.ProgressInfo(handleProgressInfo);
js.setProgressInfoCb(progressInfo);
Chilkat.JsonObject result = new Chilkat.JsonObject();
// Run the JavaScript
// Results (not console output) go to result.
// Note: Eval returns the completion value of the script. This is generally the value of the last evaluated expression.
// In this case, the last evaluated expression is console.log which does not calculate a value. Therefore, it returns undefined.
success = js.Eval(sbScript,result);
if (success == false) {
Debug.WriteLine(sbScript.LastErrorText);
return;
}
// We can look at the result, which is "undefined", which is normal and expected.
Debug.WriteLine(result.Emit());
// The result JSON is: {"type":"undefined","value":"undefined"}
// The console output is received using ProgressInfo callbacks.
// The output is:
// log: Hello World, 248, 12.05
//
// error: foo:bar baz
//
// warn: 1 2 3
//
// log: %% %s
//
// log: myApp: {
// "appName": "Example",
// "version": 1,
// "isDebug": true,
// "supportedTypes": [
// "string",
// "number",
// "object"
// ],
// "settings": {
// "maxWidgets": 1024,
// "allowIO": true
// }
// }
//
// log: App: myApp (Version 1)
//
// {"type":"undefined","value":"undefined"}
}