Unicode C++
Unicode C++
Create Zip in a BinData Object
See more Zip Examples
Recursively appends files in a directory tree and writes a zip archive into a Chilkat BinData object.Chilkat Unicode C++ Downloads
#include <CkZipW.h>
#include <CkBinDataW.h>
void ChilkatSample(void)
{
bool success = false;
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
CkZipW zip;
// Initialize the zip object. Because we will never actually write a zip file to the filesystem,
// the filepath passed to NewZip does not matter.
success = zip.NewZip(L"x.zip");
if (success != true) {
wprintf(L"%s\n",zip.lastErrorText());
return;
}
// Append a directory tree. The call to AppendFiles does
// not read the file contents or append them to the zip
// object in memory. It simply appends references
// to the files so that when WriteBd, WriteZip, or WriteZipAndClose
// is called, the referenced files are streamed and compressed
// into the .zip output file (or BinData object).
bool recurse = true;
success = zip.AppendFiles(L"c:/temp/a/*",recurse);
if (success != true) {
wprintf(L"%s\n",zip.lastErrorText());
return;
}
// Write the zip archive into the bdZip object.
CkBinDataW bdZip;
success = zip.WriteBd(bdZip);
if (success != true) {
wprintf(L"%s\n",zip.lastErrorText());
return;
}
// We could directly access the bytes of the zip archive, or perhaps
// get the zip bytes in base64 format.
const wchar_t *zipAsBase64 = bdZip.getEncoded(L"base64");
wprintf(L"%s\n",zipAsBase64);
// Or the zip can be used by some other Chilkat method call that accepts
// a BinData object as an argument.
}