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(Unicode C++) Create Zip in a BinData ObjectRecursively appends files in a directory tree and writes a zip archive into a Chilkat BinData object.
#include <CkZipW.h> #include <CkBinDataW.h> void ChilkatSample(void) { // This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkZipW zip; // Initialize the zip object. Because we will never actually write a zip file to the filesystem, // the filepath passed to NewZip does not matter. bool success = zip.NewZip(L"x.zip"); if (success != true) { wprintf(L"%s\n",zip.lastErrorText()); return; } // Append a directory tree. The call to AppendFiles does // not read the file contents or append them to the zip // object in memory. It simply appends references // to the files so that when WriteBd, WriteZip, or WriteZipAndClose // is called, the referenced files are streamed and compressed // into the .zip output file (or BinData object). bool recurse = true; success = zip.AppendFiles(L"c:/temp/a/*",recurse); if (success != true) { wprintf(L"%s\n",zip.lastErrorText()); return; } // Write the zip archive into the bdZip object. CkBinDataW bdZip; success = zip.WriteBd(bdZip); if (success != true) { wprintf(L"%s\n",zip.lastErrorText()); return; } // We could directly access the bytes of the zip archive, or perhaps // get the zip bytes in base64 format. const wchar_t *zipAsBase64 = bdZip.getEncoded(L"base64"); wprintf(L"%s\n",zipAsBase64); // Or the zip can be used by some other Chilkat method call that accepts // a BinData object as an argument. } |
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