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(Unicode C++) Chilkat Zip API ConceptsThis example helps clarify some common misconceptions w/ using the Chilkat Zip API.
#include <CkZipW.h> #include <CkZipEntryW.h> void ChilkatSample(void) { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkZipW zip; // To clarify some concepts, this example will create a new .zip containing 2 files. // The NewZip method is called to initialize the zip object to a new and empty state. // It does not actually create the .zip file. It simply intializes the object. // if the zip object did not contain anything previously, then this method could be skipped // altogether. It has the side-effect of setting the zip.FileName property. bool success = zip.NewZip(L"test.zip"); if (success != true) { wprintf(L"%s\n",zip.lastErrorText()); return; } // The FileName property should now contain "test.zip". This is the name of the .zip // that is written when WriteZip or WriteZipAndClose is called. wprintf(L"zip filename = %s\n",zip.fileName()); // When a file is "appended" to the zip object, we are really just appending a reference // to the file in the filesystem. A "zip entry" is added to the zip object and this entry // can be one of several types. It can point to a file. It can contain uncompressed binary // or text data, it can point to an entry in the already-opened zip (if we had called OpenZip // instead), etc. // Now.. add a reference to a single file by calling AppendOneFileOrDir // Note: On Windows, forward slashes are equivalent to backslashes bool saveExtraPath = false; success = zip.AppendOneFileOrDir(L"/temp/abc123/HelloWorld123.txt",saveExtraPath); if (success != true) { wprintf(L"%s\n",zip.lastErrorText()); return; } // We now have a zip object with one entry, which points to the file /temp/abc123/HelloWorld123.txt // If desired, we could change the filename of the zip entry so that when the zip is written, // the file has a different name: CkZipEntryW *entry = zip.GetEntryByIndex(0); entry->put_FileName(L"helloWorld.txt"); delete entry; // When the zip is actually written, the entry's data will stream from /temp/abc123/HelloWorld123.txt // and be compressed into an entry within the .zip having the filename "helloWorld.txt" // Now add another entry, this time from a string containing the file content: entry = zip.AppendString2(L"HelloWorld2.txt",L"hello world!",L"utf-8"); delete entry; // Examine the entries in the zip so far.. // Each entry can be one of the following types: // 0 -- Mapped Entry: An entry in an existing Zip file. // 1 -- File Entry: A file not yet in memory, but referenced. // These entries are added by calling AppendFiles, AppendFilesEx, AppendOneFileOrDir, etc. // 2 -- Data Entry: An entry containing uncompressed data from memory. // These entries are added by calling AppendData, AppendString, etc. // 3 -- Null Entry: An entry that no longer exists in the .zip. // 4 -- New Directory Entry: A directory entry added by calling AppendNewDir. int i; int n = zip.get_NumEntries(); for (i = 0; i <= n - 1; i++) { entry = zip.GetEntryByIndex(i); wprintf(L"%s, type=%d\n",entry->fileName(),entry->get_EntryType()); delete entry; } // Write the "test.zip" file. success = zip.WriteZip(); if (success != true) { wprintf(L"%s\n",zip.lastErrorText()); return; } // Our zip object still contains 2 entries, but now they point to the entries within the // test.zip (We called WriteZip, which writes the .zip but does not close it. Instead, // the entries of the zip object are updated to become "mapped" entries. // For example: n = zip.get_NumEntries(); for (i = 0; i <= n - 1; i++) { entry = zip.GetEntryByIndex(i); wprintf(L"%s, type=%d\n",entry->fileName(),entry->get_EntryType()); delete entry; } // Finally, close the zip zip.CloseZip(); } |
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