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(Unicode C++) POP3 using HTTP ProxyDemonstrates how to communicate with a POP3 server through an HTTP proxy.
#include <CkMailManW.h> #include <CkEmailBundleW.h> #include <CkEmailW.h> void ChilkatSample(void) { // This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. // The mailman object is used for receiving (POP3) // and sending (SMTP) email. CkMailManW mailman; // To connect through an HTTP proxy, set the HttpProxyHostname // and HttpProxyPort properties to the hostname (or IP address) // and port of the HTTP proxy. Typical port numbers used by // HTTP proxy servers are 3128 and 8080. mailman.put_HttpProxyHostname(L"www.my-http-proxy.com"); mailman.put_HttpProxyPort(3128); // Important: Your HTTP proxy server must allow non-HTTP // traffic to pass. Otherwise this does not work. // Set the POP3 server's hostname mailman.put_MailHost(L"pop.someMailServer.com"); // Set the POP3 login/password. mailman.put_PopUsername(L"myLogin"); mailman.put_PopPassword(L"myPassword"); // Copy the all email from the user's POP3 mailbox // into a bundle object. The email remains on the server. // // NOTE: All methods that communicate with a POP3 server // will automatically connect and authenticate (i.e. login) // if not already connected. The connection will remain // open after the method call returns so that subsequent // calls do not need to re-establish the connection. // In this case, the connection is established via the HTTP // proxy. CkEmailBundleW *bundle = mailman.CopyMail(); if (mailman.get_LastMethodSuccess() == false) { wprintf(L"%s\n",mailman.lastErrorText()); return; } int i = 0; CkEmailW *email = 0; while (i < bundle->get_MessageCount()) { email = bundle->GetEmail(i); wprintf(L"From: %s\n",email->ck_from()); wprintf(L"Subject: %s\n",email->subject()); delete email; i = i + 1; } delete bundle; bool success = mailman.Pop3EndSession(); } |
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