Unicode C++
Unicode C++
Call a JavaScript Function Returning a String
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Demonstrates how to call a JavaScript function that returns a string.Chilkat Unicode C++ Downloads
#include <CkStringBuilderW.h>
#include <CkJsW.h>
#include <CkJsonObjectW.h>
void ChilkatSample(void)
{
bool success = false;
// This is the JavaScript function we'll call:
// function greet(name) {
// return "Hello, " + name + "!";
// }
CkStringBuilderW sbScript;
sbScript.Append(L"function greet(name) { return \"Hello, \" + name + \"!\"; }");
CkJsW js;
CkJsonObjectW result;
result.put_EmitCompact(false);
// Call Eval to add the function to the context's global object
success = js.Eval(sbScript,result);
if (success == false) {
// Examine the result for an exception.
wprintf(L"%s\n",result.emit());
// Also examine the LastErrorText.
wprintf(L"%s\n",js.lastErrorText());
return;
}
// ------------------------------------------------------------------------------
// Call the function greet("Michael")
CkJsonObjectW funcCall;
// Create JSON specifying the function name and arguments
// {
// "name": "greet",
// "args": [ "Michael" ]
// }
funcCall.UpdateString(L"name",L"greet");
funcCall.UpdateString(L"args[0]",L"Michael");
success = js.CallFunction(funcCall,result);
if (success == false) {
// Examine the result for an exception.
wprintf(L"%s\n",result.emit());
// Also examine the LastErrorText.
wprintf(L"%s\n",js.lastErrorText());
return;
}
wprintf(L"%s\n",result.emit());
// Output:
// {
// "type": "string",
// "value": "Hello, Michael!"
// }
const wchar_t *retval = result.stringOf(L"value");
wprintf(L"%s\n",retval);
// Output:
// Hello, Michael!
}