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Unicode C++

Call a JavaScript Function Returning a String

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Demonstrates how to call a JavaScript function that returns a string.

Chilkat Unicode C++ Downloads

Unicode C++
#include <CkStringBuilderW.h>
#include <CkJsW.h>
#include <CkJsonObjectW.h>

void ChilkatSample(void)
    {
    bool success = false;

    // This is the JavaScript function we'll call:

    // function greet(name) {
    //     return "Hello, " + name + "!";
    // }

    CkStringBuilderW sbScript;
    sbScript.Append(L"function greet(name) { return \"Hello, \" + name + \"!\"; }");

    CkJsW js;

    CkJsonObjectW result;
    result.put_EmitCompact(false);

    // Call Eval to add the function to the context's global object
    success = js.Eval(sbScript,result);
    if (success == false) {
        // Examine the result for an exception.
        wprintf(L"%s\n",result.emit());

        // Also examine the LastErrorText.
        wprintf(L"%s\n",js.lastErrorText());
        return;
    }

    // ------------------------------------------------------------------------------
    // Call the function greet("Michael")

    CkJsonObjectW funcCall;

    // Create JSON specifying the function name and arguments

    // {
    //   "name": "greet",
    //   "args": [ "Michael" ]
    // }

    funcCall.UpdateString(L"name",L"greet");
    funcCall.UpdateString(L"args[0]",L"Michael");

    success = js.CallFunction(funcCall,result);
    if (success == false) {
        // Examine the result for an exception.
        wprintf(L"%s\n",result.emit());

        // Also examine the LastErrorText.
        wprintf(L"%s\n",js.lastErrorText());
        return;
    }

    wprintf(L"%s\n",result.emit());

    // Output:
    // {
    //   "type": "string",
    //   "value": "Hello, Michael!"
    // }

    const wchar_t *retval = result.stringOf(L"value");
    wprintf(L"%s\n",retval);

    // Output:
    // Hello, Michael!
    }