Unicode C++
Unicode C++
Call a JavaScript Function Returning an Object
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Demonstrates how to call a JavaScript function that returns an object.Chilkat Unicode C++ Downloads
#include <CkStringBuilderW.h>
#include <CkJsW.h>
#include <CkJsonObjectW.h>
void ChilkatSample(void)
{
bool success = false;
// This is the JavaScript function we'll call:
// function getSettings() {
// return {
// theme: "dark",
// notifications: true,
// version: 1.0
// };
// }
CkStringBuilderW sbScript;
sbScript.Append(L"function getSettings() {");
sbScript.Append(L" return {");
sbScript.Append(L" theme: \"dark\",");
sbScript.Append(L" notifications: true,");
sbScript.Append(L" version: 1.0");
sbScript.Append(L" };");
sbScript.Append(L"}");
CkJsW js;
CkJsonObjectW result;
result.put_EmitCompact(false);
// Call Eval to add the function to the context's global object
success = js.Eval(sbScript,result);
if (success == false) {
// Examine the result for an exception.
wprintf(L"%s\n",result.emit());
// Also examine the LastErrorText.
wprintf(L"%s\n",js.lastErrorText());
return;
}
// ------------------------------------------------------------------------------
// Call the function getSettings()
CkJsonObjectW funcCall;
// Create JSON specifying the function name and arguments
// The function has no arguments, so we only specify the name.
// {
// "name": "getSettings",
// }
funcCall.UpdateString(L"name",L"getSettings");
success = js.CallFunction(funcCall,result);
if (success == false) {
// Examine the result for an exception.
wprintf(L"%s\n",result.emit());
// Also examine the LastErrorText.
wprintf(L"%s\n",js.lastErrorText());
return;
}
wprintf(L"%s\n",result.emit());
// Output:
// {
// "type": "object",
// "value": {
// "theme": "dark",
// "notifications": true,
// "version": 1
// }
// }
// Examine the object's members
wprintf(L"theme: %s\n",result.stringOf(L"value.theme"));
wprintf(L"notifications: %d\n",result.BoolOf(L"value.notifications"));
wprintf(L"version: %d\n",result.IntOf(L"value.version"));
// Output:
// theme: dark
// notifications: True
// version: 1
}