Unicode C++
Unicode C++
Call a JavaScript Function Returning an Integer
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Demonstrates how to call a JavaScript function that returns an integer.Chilkat Unicode C++ Downloads
#include <CkStringBuilderW.h>
#include <CkJsW.h>
#include <CkJsonObjectW.h>
void ChilkatSample(void)
{
bool success = false;
// ----------------------------------------------------------------------------------
// The Javascript function called in this example is shown at the bottom of this page.
// -----------------------------------------------------------------------------------
// In this example, we'll load the Javascript function definition from a file.
// It doesn't need to come from a file. It could just as easily be loaded from a string.
CkStringBuilderW sbScript;
success = sbScript.LoadFile(L"js_call_function.js",L"utf-8");
if (success == false) {
wprintf(L"%s\n",sbScript.lastErrorText());
return;
}
// Note: Each instance of a Chilkat Js object automatically establishes
// its own internal runtime and context. Applications do not need to explicitly create
// the JavaScript runtime or context.
CkJsW js;
CkJsonObjectW result;
result.put_EmitCompact(false);
// Call Eval to add the function (shown at the bottom of this page) to the context's global object
success = js.Eval(sbScript,result);
if (success == false) {
// Examine the result for an exception.
wprintf(L"%s\n",result.emit());
// Also examine the LastErrorText.
wprintf(L"%s\n",js.lastErrorText());
return;
}
wprintf(L"%s\n",result.emit());
// The expected output is "undefined":
// {
// "type": "undefined",
// "value": "undefined"
// }
// When Eval processes a script containing only a function declaration,
// it successfully performs the action (the function becomes defined).
// However, since the script consists of a statement that produces no value,
// the script's overall completion value is empty. In JavaScript, the
// absence of a value is represented by `undefined`.
//
// Therefore, the Eval call returns `undefined`.
// ------------------------------------------------------------------------------
// Call the function calculateScore("Player1", 10, 20)
CkJsonObjectW funcCall;
// Create JSON defining the function call:
// {
// "name": "calculateScore",
// "args": [ "Player1", 10, 20 ]
// }
funcCall.UpdateString(L"name",L"calculateScore");
funcCall.UpdateString(L"args[0]",L"Player1");
funcCall.UpdateInt(L"args[1]",10);
funcCall.UpdateInt(L"args[2]",20);
funcCall.put_EmitCompact(false);
wprintf(L"%s\n",funcCall.emit());
success = js.CallFunction(funcCall,result);
if (success == false) {
// Examine the result for an exception.
wprintf(L"%s\n",result.emit());
// Also examine the LastErrorText.
wprintf(L"%s\n",js.lastErrorText());
return;
}
wprintf(L"%s\n",result.emit());
// Output:
// {
// "type": "int",
// "value": 37
// }
int retval = result.IntOf(L"value");
wprintf(L"retval = %d\n",retval);
}