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Unicode C++

Large Persistent Hash Table Stored on Filesystem

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Demonstrates how to implement a large, persistent hash table that is stored on the filesystem and allows for quick retrieval using a hash key.

Chilkat Unicode C++ Downloads

Unicode C++
#include <CkCacheW.h>

void ChilkatSample(void)
    {
    bool success = false;

    // Let's say we would like to implement a persistent hash table with approximately 200,000 entries.
    // We want something simple and straightforward.
    // 
    // The Chilkat Cache class is a solution that might fit.
    // 
    // Each hash table entry is a file.  Depending on the number of anticipated hash entries,
    // the files can be contained in a single directory, or a collection of 256 directories,
    // or a collection of 256x256 directories.

    // There are 3 options:
    // 
    // Level 0: All cache files are in a single directory (the cache root).
    // Level 1: Cache files are located in 256 sub-directories numbered 0 .. 255 directly under the cache root.
    // Level 2: There are two levels of sub-directories under the cache root. 
    //          The 1st level has 256 sub-directories numbered 0 .. 255 directly under the cache root. 
    //          The 2nd level allows for up to 256 sub-directories (0..255) under each level-1 directory. 
    //          Cache files are stored in the leaf directories. 

    // For this example, given that we anticipate a larger number of hash entries, we choose a "level 2" cache.
    CkCacheW cache;

    // We can also spread the cache among several root directories, but for this example we'll only use one root directory.
    // Call AddRoot once for each root directory.
    cache.AddRoot(L"c:/temp/myCache");
    cache.put_Level(2);

    // Add some key/values to the persisted hash table (i.e. the cache).
    // The eTag is optional metadata.
    const wchar_t *key = L"apple";
    const wchar_t *eTag = L"";
    const wchar_t *itemValue = L"macos";
    success = cache.SaveTextNoExpire(key,eTag,itemValue);

    // Add more items..
    success = cache.SaveTextNoExpire(L"microsoft",L"",L"windows");
    success = cache.SaveTextNoExpire(L"google",L"",L"android");

    // Lookup items:
    key = L"microsoft";
    itemValue = cache.fetchText(key);
    wprintf(L"%s: %s\n",key,itemValue);

    key = L"apple";
    itemValue = cache.fetchText(key);
    wprintf(L"%s: %s\n",key,itemValue);
    }