Delphi DLL
Delphi DLL
Append Dir Tree to Existing Zip w/out Rewriting Entire Zip
See more Zip Examples
Demonstrates how to use the QuickAppend method to append a directory tree to an existing .zip archive. This method works by editing the existing .zip -- it does not rewrite or recompress the contents of the existing .zip. It is the fastest way to append additional files to a pre-existing large .zip archive.Chilkat Delphi DLL Downloads
uses
Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,
Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls, Zip;
...
procedure TForm1.Button1Click(Sender: TObject);
var
success: Boolean;
zip: HCkZip;
recurse: Boolean;
begin
success := False;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
zip := CkZip_Create();
// The NewZip method only initializes the Zip object -- it does
// not create or write a .zip file.
success := CkZip_NewZip(zip,'notUsed.zip');
if (success = False) then
begin
Memo1.Lines.Add(CkZip__lastErrorText(zip));
Exit;
end;
// Add a references to all files in a directory tree.
// Note: this does not read or compress the file contents --
// it simply adds file references to the zip object.
recurse := True;
success := CkZip_AppendFiles(zip,'c:/temp/abc123/*',recurse);
if (success = False) then
begin
Memo1.Lines.Add(CkZip__lastErrorText(zip));
Exit;
end;
// Appends the contents of the zip object to the preExisting.zip
// zip archive. preExisting.zip is opened, and the files
// referenced by this zip object are streamed in, compressed,
// and appended to the end of the archive.
success := CkZip_QuickAppend(zip,'preExisting.zip');
if (success = False) then
begin
Memo1.Lines.Add(CkZip__lastErrorText(zip));
Exit;
end;
Memo1.Lines.Add('Success!');
// Note: Additional files, directory trees, or in-memory data
// can be appended by calling AddFile, AppendFiles,
// AddString, AddBd, AddSb, etc. multiple times.
// Whatever files and/or in-memory data that are referenced by
// this zip object will be appended to preExisting.zip when
// QuickAppend is called
CkZip_Dispose(zip);
end;