Delphi DLL
Delphi DLL
UniPin Game List
See more UniPin Examples
Demonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication.Chilkat Delphi DLL Downloads
uses
Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,
Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls, Http, CkDateTime, HttpResponse, StringBuilder, JsonObject, Crypt2;
...
procedure TForm1.Button1Click(Sender: TObject);
var
success: Boolean;
http: HCkHttp;
dt: HCkDateTime;
timestamp: PWideChar;
partnerId: PWideChar;
crypt: HCkCrypt2;
sbMacData: HCkStringBuilder;
auth: PWideChar;
resp: HCkHttpResponse;
sbResponseBody: HCkStringBuilder;
jResp: HCkJsonObject;
respStatusCode: Integer;
game_category: PWideChar;
game_code: PWideChar;
game_name: PWideChar;
icon_url: PWideChar;
game_status: PWideChar;
updated_at: PWideChar;
status: Integer;
reason: PWideChar;
i: Integer;
count_i: Integer;
begin
success := False;
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
http := CkHttp_Create();
// Implements the following CURL command:
// curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \
// --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \
// --header 'timestamp: 1566552295' \
// --header 'path: in-game-topup/list' \
// --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \
// --header 'Content-Type: application/json'
// Use the following online tool to generate HTTP code from a CURL command
// Convert a cURL Command to HTTP Source Code
dt := CkDateTime_Create();
CkDateTime_SetFromCurrentSystemTime(dt);
timestamp := CkDateTime__getAsUnixTimeStr(dt,False);
// Change this to your actual partner ID.
partnerId := '587e3675-e0ed-4e9e-9b39-099b11498fdc';
CkHttp_SetRequestHeader(http,'path','in-game-topup/list');
CkHttp_SetRequestHeader(http,'timestamp',timestamp);
CkHttp_SetRequestHeader(http,'partnerid',partnerId);
CkHttp_SetRequestHeader(http,'Content-Type','application/json');
// Calculate the auth header using hash_hmac(sha256,partnerid+timestamp+path,secretkey)
crypt := CkCrypt2_Create();
CkCrypt2_putMacAlgorithm(crypt,'hmac');
CkCrypt2_putHashAlgorithm(crypt,'sha256');
CkCrypt2_putEncodingMode(crypt,'hexlower');
// Change this to your actual secret key..
CkCrypt2_SetMacKeyEncoded(crypt,'wabc123asljdgadlgd3','us-ascii');
sbMacData := CkStringBuilder_Create();
CkStringBuilder_Append(sbMacData,partnerId);
CkStringBuilder_Append(sbMacData,timestamp);
CkStringBuilder_Append(sbMacData,'in-game-topup/list');
auth := CkCrypt2__macStringENC(crypt,CkStringBuilder__getAsString(sbMacData));
CkHttp_SetRequestHeader(http,'auth',auth);
resp := CkHttpResponse_Create();
success := CkHttp_HttpNoBody(http,'POST','https://dev-api.unipin.com/in-game-topup/list',resp);
if (success = False) then
begin
Memo1.Lines.Add(CkHttp__lastErrorText(http));
Exit;
end;
sbResponseBody := CkStringBuilder_Create();
CkHttpResponse_GetBodySb(resp,sbResponseBody);
jResp := CkJsonObject_Create();
CkJsonObject_LoadSb(jResp,sbResponseBody);
CkJsonObject_putEmitCompact(jResp,False);
Memo1.Lines.Add('Response Body:');
Memo1.Lines.Add(CkJsonObject__emit(jResp));
respStatusCode := CkHttpResponse_getStatusCode(resp);
Memo1.Lines.Add('Response Status Code = ' + IntToStr(respStatusCode));
if (respStatusCode >= 400) then
begin
Memo1.Lines.Add('Response Header:');
Memo1.Lines.Add(CkHttpResponse__header(resp));
Memo1.Lines.Add('Failed.');
Exit;
end;
// Sample JSON response:
// (Sample code for parsing the JSON response is shown below)
// {
// "game_list": [
// {
// "game_category": "MLBB_ID",
// "game_code": "MLBBD_ID",
// "game_name": "Mobile Legends Diamonds",
// "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png",
// "game_status": "active",
// "updated_at": "2019-08-09 16:35:43"
// },
// {
// "game_category": "MLBB_ID",
// "game_code": "MLBBS_ID",
// "game_name": "Mobile Legends Starlight Member",
// "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png",
// "game_status": "active",
// "updated_at": "2019-08-09 16:34:18"
// },
// ...
// ...
// ],
// "status": 1,
// "reason": "Successful"
// }
// Sample code for parsing the JSON response...
// Use the following online tool to generate parsing code from sample JSON:
// Generate Parsing Code from JSON
status := CkJsonObject_IntOf(jResp,'status');
reason := CkJsonObject__stringOf(jResp,'reason');
i := 0;
count_i := CkJsonObject_SizeOfArray(jResp,'game_list');
while i < count_i do
begin
CkJsonObject_putI(jResp,i);
game_category := CkJsonObject__stringOf(jResp,'game_list[i].game_category');
game_code := CkJsonObject__stringOf(jResp,'game_list[i].game_code');
game_name := CkJsonObject__stringOf(jResp,'game_list[i].game_name');
icon_url := CkJsonObject__stringOf(jResp,'game_list[i].icon_url');
game_status := CkJsonObject__stringOf(jResp,'game_list[i].game_status');
updated_at := CkJsonObject__stringOf(jResp,'game_list[i].updated_at');
i := i + 1;
end;
CkHttp_Dispose(http);
CkDateTime_Dispose(dt);
CkCrypt2_Dispose(crypt);
CkStringBuilder_Dispose(sbMacData);
CkHttpResponse_Dispose(resp);
CkStringBuilder_Dispose(sbResponseBody);
CkJsonObject_Dispose(jResp);
end;