Delphi DLL
Delphi DLL
Async Accept Socket Connection
See more Socket/SSL/TLS Examples
Demonstrates how to get the connected client socket after accepting a connection asynchronously.Chilkat Delphi DLL Downloads
uses
Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,
Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls, Task, Socket;
...
procedure TForm1.Button1Click(Sender: TObject);
var
success: Boolean;
listenSocket: HCkSocket;
maxWaitMs: Integer;
acceptTask: HCkTask;
connectedClient: HCkSocket;
begin
success := False;
// This example assumes the Chilkat Socket API to have been previously unlocked.
// See Socket Unlock Sample for sample code.
listenSocket := CkSocket_Create();
// Bind to a port and listen.
// This example will listen at port 5555 and allows for a backlog
// of 25 pending connection requests.
success := CkSocket_BindAndListen(listenSocket,5555,25);
if (success <> True) then
begin
Memo1.Lines.Add(CkSocket__lastErrorText(listenSocket));
Exit;
end;
// Start a background task to accept an incoming connection ...
maxWaitMs := 20000;
acceptTask := CkSocket_AcceptNextConnectionAsync(listenSocket,maxWaitMs);
CkTask_Run(acceptTask);
// ...
// ...
// ...
// Imagine at this point the task has completed successfully,
// and a connection was accepted. Here's how to get the connected socket...
connectedClient := CkSocket_Create();
success := CkSocket_LoadTaskResult(connectedClient,acceptTask);
// Here's how it works: The AcceptNextConnection method would normally
// return a socket object when called synchronously. When called asynchronously,
// it cannot do so because it returns the task object. When the async method
// (running in a background thread) completes, the socket object that is the client
// connection is contained within the task object.
//
// This can be generalized for any case where a Chilkat method returns an object.
// The async version of that method is such that the object returned in the background
// thread is contained within the task object.
// To get the result object, we create a new object instance of that type.
// In this case, we create a socket object (connectedClient). There is a LoadTaskResult
// method in all Chilkat classes that can be a return value of an async method call.
// The LoadTaskResult method transfers the returned object from the task to the caller.
CkSocket_Dispose(listenSocket);
CkSocket_Dispose(connectedClient);
end;